The Mac client is at v1.4.0 alpha. The Windows build has since moved on to v1.7.1, so the Mac is one tier behind on features (multi-device sync, project budgets, daily goal, manager approvals are Win-only at the moment) and on UI polish (compact mode, transparency slider, overflow menu, soft transport buttons all land in a future Mac release). Same data files, same license — you can already point Mac and Windows at the same sync folder via Dropbox / OneDrive / iCloud / SyncThing once both are on a sync-aware build (Win v1.6.0+).
Get the latest Mac build from the download page. The file is named WorkforceTimeTracker_v1.4.0_macos-arm64.dmg and is around 50 MB.
Open the .dmg and drag Workforce Time Tracker.app into the Applications folder shortcut shown in the Finder window. Then eject the .dmg.
The first time you open the app, macOS will refuse to run it because it is not Apple-notarized. This is normal for ad-hoc-signed builds.
You only need to do this once. After approval, future launches work normally.
Without this, the app cannot read window titles - so auto-tracking, suggestion banners, and CRM auto-start will be inactive. Manual time tracking still works.
/Applications/Workforce Time Tracker.app and add it.All settings, customers, and time entries are stored locally in:
~/Library/Application Support/WorkforceTimeTracker/
You can open this folder anytime from Settings → Data → Open. The JSON files in there are byte-compatible with the Windows version - copy them across machines or platforms freely.
Your license key activates the same on macOS and Windows. There is no separate Mac SKU and no extra cost for cross-platform use.
Send a short note to support@workforcetimetracker.com with:
Optional but very helpful: attach ~/Library/Application Support/WorkforceTimeTracker/settings.json with any sensitive bits redacted.
The Mac build moves from alpha to stable when:
Realistic estimate: a Mac feature-catch-up release (v1.5+ on the Mac side) within the next two months. The Windows build remains stable throughout.